# Microsoft Developer Studio Generated NMAKE File, Based on simulator.dsp
!IF "$(CFG)" == ""
CFG=simulator - Win32 Debug
!MESSAGE No configuration specified. Defaulting to simulator - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "simulator - Win32 Release" && "$(CFG)" != "simulator - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "simulator.mak" CFG="simulator - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "simulator - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "simulator - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "simulator - Win32 Release"

OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros

ALL : "$(OUTDIR)\simulator.exe"


CLEAN :
	-@erase "$(INTDIR)\gal.obj"
	-@erase "$(INTDIR)\heap.obj"
	-@erase "$(INTDIR)\i18n.obj"
	-@erase "$(INTDIR)\listTest.obj"
	-@erase "$(INTDIR)\listwin_init.obj"
	-@erase "$(INTDIR)\listwin_reg.obj"
	-@erase "$(INTDIR)\loadPlugin.obj"
	-@erase "$(INTDIR)\mainext.obj"
	-@erase "$(INTDIR)\mainExt_reg.obj"
	-@erase "$(INTDIR)\mpsEventChain.obj"
	-@erase "$(INTDIR)\mpsFuncPoolReal.obj"
	-@erase "$(INTDIR)\mpsRefreshChain.obj"
	-@erase "$(INTDIR)\rect.obj"
	-@erase "$(INTDIR)\res.obj"
	-@erase "$(INTDIR)\res_init.obj"
	-@erase "$(INTDIR)\res_reg.obj"
	-@erase "$(INTDIR)\simulator.obj"
	-@erase "$(INTDIR)\simulator.res"
	-@erase "$(INTDIR)\smp.obj"
	-@erase "$(INTDIR)\smp_button.obj"
	-@erase "$(INTDIR)\smp_calendar.obj"
	-@erase "$(INTDIR)\smp_combobox.obj"
	-@erase "$(INTDIR)\smp_datepicker.obj"
	-@erase "$(INTDIR)\smp_edit.obj"
	-@erase "$(INTDIR)\smp_flashbox.obj"
	-@erase "$(INTDIR)\smp_init.obj"
	-@erase "$(INTDIR)\smp_label.obj"
	-@erase "$(INTDIR)\smp_list.obj"
	-@erase "$(INTDIR)\smp_menu.obj"
	-@erase "$(INTDIR)\smp_menuwnd.obj"
	-@erase "$(INTDIR)\smp_msgbox.obj"
	-@erase "$(INTDIR)\smp_progbar.obj"
	-@erase "$(INTDIR)\smp_reg.obj"
	-@erase "$(INTDIR)\smp_scrollbar.obj"
	-@erase "$(INTDIR)\smp_spin.obj"
	-@erase "$(INTDIR)\smp_tabwindow.obj"
	-@erase "$(INTDIR)\smp_textinfo.obj"
	-@erase "$(INTDIR)\smp_toolbar.obj"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\string.obj"
	-@erase "$(INTDIR)\util_init.obj"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\window.obj"
	-@erase "$(INTDIR)\window_init.obj"
	-@erase "$(INTDIR)\window_reg.obj"
	-@erase "$(OUTDIR)\simulator.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 
RSC_PROJ=/l 0x804 /fo"$(INTDIR)\simulator.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\simulator.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\simulator.pdb" /machine:I386 /out:"$(OUTDIR)\simulator.exe" 
LINK32_OBJS= \
	"$(INTDIR)\simulator.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\simulator.res" \
	"$(INTDIR)\loadPlugin.obj" \
	"$(INTDIR)\mainext.obj" \
	"$(INTDIR)\mpsEventChain.obj" \
	"$(INTDIR)\mpsFuncPoolReal.obj" \
	"$(INTDIR)\mpsRefreshChain.obj" \
	"$(INTDIR)\gal.obj" \
	"$(INTDIR)\heap.obj" \
	"$(INTDIR)\i18n.obj" \
	"$(INTDIR)\rect.obj" \
	"$(INTDIR)\window.obj" \
	"$(INTDIR)\window_init.obj" \
	"$(INTDIR)\string.obj" \
	"$(INTDIR)\util_init.obj" \
	"$(INTDIR)\listTest.obj" \
	"$(INTDIR)\listwin_init.obj" \
	"$(INTDIR)\res.obj" \
	"$(INTDIR)\res_init.obj" \
	"$(INTDIR)\smp.obj" \
	"$(INTDIR)\smp_button.obj" \
	"$(INTDIR)\smp_calendar.obj" \
	"$(INTDIR)\smp_combobox.obj" \
	"$(INTDIR)\smp_datepicker.obj" \
	"$(INTDIR)\smp_edit.obj" \
	"$(INTDIR)\smp_flashbox.obj" \
	"$(INTDIR)\smp_init.obj" \
	"$(INTDIR)\smp_label.obj" \
	"$(INTDIR)\smp_list.obj" \
	"$(INTDIR)\smp_menu.obj" \
	"$(INTDIR)\smp_menuwnd.obj" \
	"$(INTDIR)\smp_msgbox.obj" \
	"$(INTDIR)\smp_progbar.obj" \
	"$(INTDIR)\smp_scrollbar.obj" \
	"$(INTDIR)\smp_spin.obj" \
	"$(INTDIR)\smp_tabwindow.obj" \
	"$(INTDIR)\smp_textinfo.obj" \
	"$(INTDIR)\smp_toolbar.obj" \
	"$(INTDIR)\mainExt_reg.obj" \
	"$(INTDIR)\window_reg.obj" \
	"$(INTDIR)\smp_reg.obj" \
	"$(INTDIR)\res_reg.obj" \
	"$(INTDIR)\listwin_reg.obj"

"$(OUTDIR)\simulator.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

OUTDIR=C:\simulator\Debug
INTDIR=C:\simulator\Debug
# Begin Custom Macros
OutDir=C:\simulator\Debug
# End Custom Macros

ALL : "$(OUTDIR)\simulator.exe" "$(OUTDIR)\simulator.bsc"


CLEAN :
	-@erase "$(INTDIR)\gal.obj"
	-@erase "$(INTDIR)\gal.sbr"
	-@erase "$(INTDIR)\heap.obj"
	-@erase "$(INTDIR)\heap.sbr"
	-@erase "$(INTDIR)\i18n.obj"
	-@erase "$(INTDIR)\i18n.sbr"
	-@erase "$(INTDIR)\listTest.obj"
	-@erase "$(INTDIR)\listTest.sbr"
	-@erase "$(INTDIR)\listwin_init.obj"
	-@erase "$(INTDIR)\listwin_init.sbr"
	-@erase "$(INTDIR)\listwin_reg.obj"
	-@erase "$(INTDIR)\listwin_reg.sbr"
	-@erase "$(INTDIR)\loadPlugin.obj"
	-@erase "$(INTDIR)\loadPlugin.sbr"
	-@erase "$(INTDIR)\mainext.obj"
	-@erase "$(INTDIR)\mainext.sbr"
	-@erase "$(INTDIR)\mainExt_reg.obj"
	-@erase "$(INTDIR)\mainExt_reg.sbr"
	-@erase "$(INTDIR)\mpsEventChain.obj"
	-@erase "$(INTDIR)\mpsEventChain.sbr"
	-@erase "$(INTDIR)\mpsFuncPoolReal.obj"
	-@erase "$(INTDIR)\mpsFuncPoolReal.sbr"
	-@erase "$(INTDIR)\mpsRefreshChain.obj"
	-@erase "$(INTDIR)\mpsRefreshChain.sbr"
	-@erase "$(INTDIR)\rect.obj"
	-@erase "$(INTDIR)\rect.sbr"
	-@erase "$(INTDIR)\res.obj"
	-@erase "$(INTDIR)\res.sbr"
	-@erase "$(INTDIR)\res_init.obj"
	-@erase "$(INTDIR)\res_init.sbr"
	-@erase "$(INTDIR)\res_reg.obj"
	-@erase "$(INTDIR)\res_reg.sbr"
	-@erase "$(INTDIR)\simulator.obj"
	-@erase "$(INTDIR)\simulator.res"
	-@erase "$(INTDIR)\simulator.sbr"
	-@erase "$(INTDIR)\smp.obj"
	-@erase "$(INTDIR)\smp.sbr"
	-@erase "$(INTDIR)\smp_button.obj"
	-@erase "$(INTDIR)\smp_button.sbr"
	-@erase "$(INTDIR)\smp_calendar.obj"
	-@erase "$(INTDIR)\smp_calendar.sbr"
	-@erase "$(INTDIR)\smp_combobox.obj"
	-@erase "$(INTDIR)\smp_combobox.sbr"
	-@erase "$(INTDIR)\smp_datepicker.obj"
	-@erase "$(INTDIR)\smp_datepicker.sbr"
	-@erase "$(INTDIR)\smp_edit.obj"
	-@erase "$(INTDIR)\smp_edit.sbr"
	-@erase "$(INTDIR)\smp_flashbox.obj"
	-@erase "$(INTDIR)\smp_flashbox.sbr"
	-@erase "$(INTDIR)\smp_init.obj"
	-@erase "$(INTDIR)\smp_init.sbr"
	-@erase "$(INTDIR)\smp_label.obj"
	-@erase "$(INTDIR)\smp_label.sbr"
	-@erase "$(INTDIR)\smp_list.obj"
	-@erase "$(INTDIR)\smp_list.sbr"
	-@erase "$(INTDIR)\smp_menu.obj"
	-@erase "$(INTDIR)\smp_menu.sbr"
	-@erase "$(INTDIR)\smp_menuwnd.obj"
	-@erase "$(INTDIR)\smp_menuwnd.sbr"
	-@erase "$(INTDIR)\smp_msgbox.obj"
	-@erase "$(INTDIR)\smp_msgbox.sbr"
	-@erase "$(INTDIR)\smp_progbar.obj"
	-@erase "$(INTDIR)\smp_progbar.sbr"
	-@erase "$(INTDIR)\smp_reg.obj"
	-@erase "$(INTDIR)\smp_reg.sbr"
	-@erase "$(INTDIR)\smp_scrollbar.obj"
	-@erase "$(INTDIR)\smp_scrollbar.sbr"
	-@erase "$(INTDIR)\smp_spin.obj"
	-@erase "$(INTDIR)\smp_spin.sbr"
	-@erase "$(INTDIR)\smp_tabwindow.obj"
	-@erase "$(INTDIR)\smp_tabwindow.sbr"
	-@erase "$(INTDIR)\smp_textinfo.obj"
	-@erase "$(INTDIR)\smp_textinfo.sbr"
	-@erase "$(INTDIR)\smp_toolbar.obj"
	-@erase "$(INTDIR)\smp_toolbar.sbr"
	-@erase "$(INTDIR)\StdAfx.obj"
	-@erase "$(INTDIR)\StdAfx.sbr"
	-@erase "$(INTDIR)\string.obj"
	-@erase "$(INTDIR)\string.sbr"
	-@erase "$(INTDIR)\util_init.obj"
	-@erase "$(INTDIR)\util_init.sbr"
	-@erase "$(INTDIR)\vc60.idb"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(INTDIR)\window.obj"
	-@erase "$(INTDIR)\window.sbr"
	-@erase "$(INTDIR)\window_init.obj"
	-@erase "$(INTDIR)\window_init.sbr"
	-@erase "$(INTDIR)\window_reg.obj"
	-@erase "$(INTDIR)\window_reg.sbr"
	-@erase "$(OUTDIR)\simulator.bsc"
	-@erase "$(OUTDIR)\simulator.exe"
	-@erase "$(OUTDIR)\simulator.ilk"
	-@erase "$(OUTDIR)\simulator.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 
MTL_PROJ=/nologo /D "_DEBUG" /win32 
RSC_PROJ=/l 0x804 /fo"$(INTDIR)\simulator.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\simulator.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\simulator.sbr" \
	"$(INTDIR)\StdAfx.sbr" \
	"$(INTDIR)\loadPlugin.sbr" \
	"$(INTDIR)\mainext.sbr" \
	"$(INTDIR)\mpsEventChain.sbr" \
	"$(INTDIR)\mpsFuncPoolReal.sbr" \
	"$(INTDIR)\mpsRefreshChain.sbr" \
	"$(INTDIR)\gal.sbr" \
	"$(INTDIR)\heap.sbr" \
	"$(INTDIR)\i18n.sbr" \
	"$(INTDIR)\rect.sbr" \
	"$(INTDIR)\window.sbr" \
	"$(INTDIR)\window_init.sbr" \
	"$(INTDIR)\string.sbr" \
	"$(INTDIR)\util_init.sbr" \
	"$(INTDIR)\listTest.sbr" \
	"$(INTDIR)\listwin_init.sbr" \
	"$(INTDIR)\res.sbr" \
	"$(INTDIR)\res_init.sbr" \
	"$(INTDIR)\smp.sbr" \
	"$(INTDIR)\smp_button.sbr" \
	"$(INTDIR)\smp_calendar.sbr" \
	"$(INTDIR)\smp_combobox.sbr" \
	"$(INTDIR)\smp_datepicker.sbr" \
	"$(INTDIR)\smp_edit.sbr" \
	"$(INTDIR)\smp_flashbox.sbr" \
	"$(INTDIR)\smp_init.sbr" \
	"$(INTDIR)\smp_label.sbr" \
	"$(INTDIR)\smp_list.sbr" \
	"$(INTDIR)\smp_menu.sbr" \
	"$(INTDIR)\smp_menuwnd.sbr" \
	"$(INTDIR)\smp_msgbox.sbr" \
	"$(INTDIR)\smp_progbar.sbr" \
	"$(INTDIR)\smp_scrollbar.sbr" \
	"$(INTDIR)\smp_spin.sbr" \
	"$(INTDIR)\smp_tabwindow.sbr" \
	"$(INTDIR)\smp_textinfo.sbr" \
	"$(INTDIR)\smp_toolbar.sbr" \
	"$(INTDIR)\mainExt_reg.sbr" \
	"$(INTDIR)\window_reg.sbr" \
	"$(INTDIR)\smp_reg.sbr" \
	"$(INTDIR)\res_reg.sbr" \
	"$(INTDIR)\listwin_reg.sbr"

"$(OUTDIR)\simulator.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=WS2_32.lib SimulatorLib.lib winmm.lib dsound.lib dxguid.lib sdklib.lib vfw32.lib SIM_mr_helperexb.lib simlib.lib sdklib.lib file.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\simulator.pdb" /debug /machine:I386 /out:"$(OUTDIR)\simulator.exe" /pdbtype:sept /libpath:"C:\simulator" /libpath:"C:\simulator\directx" /libpath:"..\src\tencent" 
LINK32_OBJS= \
	"$(INTDIR)\simulator.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\simulator.res" \
	"$(INTDIR)\loadPlugin.obj" \
	"$(INTDIR)\mainext.obj" \
	"$(INTDIR)\mpsEventChain.obj" \
	"$(INTDIR)\mpsFuncPoolReal.obj" \
	"$(INTDIR)\mpsRefreshChain.obj" \
	"$(INTDIR)\gal.obj" \
	"$(INTDIR)\heap.obj" \
	"$(INTDIR)\i18n.obj" \
	"$(INTDIR)\rect.obj" \
	"$(INTDIR)\window.obj" \
	"$(INTDIR)\window_init.obj" \
	"$(INTDIR)\string.obj" \
	"$(INTDIR)\util_init.obj" \
	"$(INTDIR)\listTest.obj" \
	"$(INTDIR)\listwin_init.obj" \
	"$(INTDIR)\res.obj" \
	"$(INTDIR)\res_init.obj" \
	"$(INTDIR)\smp.obj" \
	"$(INTDIR)\smp_button.obj" \
	"$(INTDIR)\smp_calendar.obj" \
	"$(INTDIR)\smp_combobox.obj" \
	"$(INTDIR)\smp_datepicker.obj" \
	"$(INTDIR)\smp_edit.obj" \
	"$(INTDIR)\smp_flashbox.obj" \
	"$(INTDIR)\smp_init.obj" \
	"$(INTDIR)\smp_label.obj" \
	"$(INTDIR)\smp_list.obj" \
	"$(INTDIR)\smp_menu.obj" \
	"$(INTDIR)\smp_menuwnd.obj" \
	"$(INTDIR)\smp_msgbox.obj" \
	"$(INTDIR)\smp_progbar.obj" \
	"$(INTDIR)\smp_scrollbar.obj" \
	"$(INTDIR)\smp_spin.obj" \
	"$(INTDIR)\smp_tabwindow.obj" \
	"$(INTDIR)\smp_textinfo.obj" \
	"$(INTDIR)\smp_toolbar.obj" \
	"$(INTDIR)\mainExt_reg.obj" \
	"$(INTDIR)\window_reg.obj" \
	"$(INTDIR)\smp_reg.obj" \
	"$(INTDIR)\res_reg.obj" \
	"$(INTDIR)\listwin_reg.obj"

"$(OUTDIR)\simulator.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("simulator.dep")
!INCLUDE "simulator.dep"
!ELSE 
!MESSAGE Warning: cannot find "simulator.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "simulator - Win32 Release" || "$(CFG)" == "simulator - Win32 Debug"
SOURCE=C:\simulator\simulator.cpp

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\simulator.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\simulator.obj"	"$(INTDIR)\simulator.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=C:\simulator\simulator.rc

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\simulator.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) /l 0x804 /fo"$(INTDIR)\simulator.res" /i "C:\simulator" /d "NDEBUG" /d "_AFXDLL" $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\simulator.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) /l 0x804 /fo"$(INTDIR)\simulator.res" /i "C:\simulator" /d "_DEBUG" /d "_AFXDLL" $(SOURCE)


!ENDIF 

SOURCE=C:\simulator\StdAfx.cpp

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\StdAfx.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\StdAfx.obj"	"$(INTDIR)\StdAfx.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mainExt\src\loadPlugin.c

!IF  "$(CFG)" == "simulator - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\loadPlugin.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /X /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\loadPlugin.obj"	"$(INTDIR)\loadPlugin.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=..\mainExt\src\mainext.c

!IF  "$(CFG)" == "simulator - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\mainext.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /X /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\mainext.obj"	"$(INTDIR)\mainext.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 

SOURCE=..\mainExt\mainExt_reg.c

!IF  "$(CFG)" == "simulator - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\mainExt_reg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /X /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\mainExt_reg.obj"	"$(INTDIR)\mainExt_reg.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
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!ENDIF 

SOURCE=..\mainExt\src\mpsEventChain.c

!IF  "$(CFG)" == "simulator - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\mpsEventChain.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /X /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\mpsEventChain.obj"	"$(INTDIR)\mpsEventChain.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
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!ENDIF 

SOURCE=..\mainExt\src\mpsFuncPoolReal.c

!IF  "$(CFG)" == "simulator - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\mpsFuncPoolReal.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /X /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\mpsFuncPoolReal.obj"	"$(INTDIR)\mpsFuncPoolReal.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) @<<
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SOURCE=..\mainExt\src\mpsRefreshChain.c

!IF  "$(CFG)" == "simulator - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)\simulator.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\mpsRefreshChain.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) @<<
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!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"

CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /ZI /Od /X /I "..\include" /I "..\mainext\inc" /I "..\mainext\comm" /I "..\mainext\sgl\inc" /I "..\mainext\sgl\comm" /I "..\mainext\sgl\res" /I "..\mainext\util\inc" /I "..\mainext\util\comm" /I "..\res\comm" /I "..\res\inc" /I "..\list\comm" /I "..\list\inc" /I "..\sglControl\comm" /I "..\sglControl\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "SDK_MOD" /D "SIM_MOD" /D "_AFXDLL" /D "LCD_240320" /D "DEBUG" /D "ENABLE_SGL_TRACE" /FR"$(INTDIR)\\" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c 

"$(INTDIR)\mpsRefreshChain.obj"	"$(INTDIR)\mpsRefreshChain.sbr" : $(SOURCE) "$(INTDIR)"
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SOURCE=..\mainExt\sgl\src\gal.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\gal.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\gal.obj"	"$(INTDIR)\gal.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mainExt\sgl\src\heap.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\heap.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\heap.obj"	"$(INTDIR)\heap.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


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SOURCE=..\mainExt\sgl\src\i18n.c

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"$(INTDIR)\i18n.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\i18n.obj"	"$(INTDIR)\i18n.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


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SOURCE=..\mainExt\sgl\src\rect.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\rect.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\rect.obj"	"$(INTDIR)\rect.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mainExt\sgl\src\window.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\window.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\window.obj"	"$(INTDIR)\window.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mainExt\sgl\src\window_init.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\window_init.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\window_init.obj"	"$(INTDIR)\window_init.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


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SOURCE=..\mainExt\sgl\window_reg.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\window_reg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\window_reg.obj"	"$(INTDIR)\window_reg.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp.obj"	"$(INTDIR)\smp.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_button.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_button.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_button.obj"	"$(INTDIR)\smp_button.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_calendar.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_calendar.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_calendar.obj"	"$(INTDIR)\smp_calendar.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_combobox.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_combobox.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_combobox.obj"	"$(INTDIR)\smp_combobox.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_datepicker.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_datepicker.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_datepicker.obj"	"$(INTDIR)\smp_datepicker.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_edit.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_edit.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_edit.obj"	"$(INTDIR)\smp_edit.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_flashbox.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_flashbox.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_flashbox.obj"	"$(INTDIR)\smp_flashbox.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_init.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_init.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_init.obj"	"$(INTDIR)\smp_init.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_label.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_label.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_label.obj"	"$(INTDIR)\smp_label.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_list.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_list.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_list.obj"	"$(INTDIR)\smp_list.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_menu.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_menu.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_menu.obj"	"$(INTDIR)\smp_menu.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_menuwnd.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_menuwnd.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_menuwnd.obj"	"$(INTDIR)\smp_menuwnd.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_msgbox.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_msgbox.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_msgbox.obj"	"$(INTDIR)\smp_msgbox.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_progbar.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_progbar.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_progbar.obj"	"$(INTDIR)\smp_progbar.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\smp_reg.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_reg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_reg.obj"	"$(INTDIR)\smp_reg.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_scrollbar.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_scrollbar.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_scrollbar.obj"	"$(INTDIR)\smp_scrollbar.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_spin.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_spin.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_spin.obj"	"$(INTDIR)\smp_spin.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_tabwindow.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_tabwindow.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_tabwindow.obj"	"$(INTDIR)\smp_tabwindow.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_textinfo.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_textinfo.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_textinfo.obj"	"$(INTDIR)\smp_textinfo.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\sglControl\src\smp_toolbar.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\smp_toolbar.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\smp_toolbar.obj"	"$(INTDIR)\smp_toolbar.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\res\src\res.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\res.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\res.obj"	"$(INTDIR)\res.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\res\src\res_init.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\res_init.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\res_init.obj"	"$(INTDIR)\res_init.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\res\res_reg.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\res_reg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\res_reg.obj"	"$(INTDIR)\res_reg.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\list\src\listTest.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\listTest.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\listTest.obj"	"$(INTDIR)\listTest.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\list\src\listwin_init.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\listwin_init.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\listwin_init.obj"	"$(INTDIR)\listwin_init.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\list\listwin_reg.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\listwin_reg.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\listwin_reg.obj"	"$(INTDIR)\listwin_reg.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mainExt\util\src\string.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\string.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\string.obj"	"$(INTDIR)\string.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mainExt\util\src\util_init.c

!IF  "$(CFG)" == "simulator - Win32 Release"


"$(INTDIR)\util_init.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\simulator.pch"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "simulator - Win32 Debug"


"$(INTDIR)\util_init.obj"	"$(INTDIR)\util_init.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 


!ENDIF 

